INTRODUCTION Watch as this nostalgic yet completely reimagined storybook world unravels before your very eyes.

Taking cues from both Ghosts 'n Goblins and
Ghouls 'n Ghosts to give birth to something entirely new,
Resurrection is a title worthy of its name.

Don't be fooled—this picturesque storybook world, while gorgeous, is a love-letter to the original titles and
maintains the same punishing gameplay that fans have come to expect.
So go on and test your mettle, for the gauntlet has been thrown!

Ghosts 'n Goblins

About Ghosts 'n Goblins

The game that gave birth to this famously challenging series, Ghosts 'n Goblins released in 1985. Players take charge of Arthur in his quest to save the princess, who has been kidnapped and taken away to the Demon Realm. Thanks to its brutal difficulty, beating this game back in the day bestowed instant status to those few who proved themselves worthy. One of the original "hardcore" games, this title helped pave the way for an entire genre.

Ghouls 'n Ghosts

About Ghouls 'n Ghosts

The second entry in the Ghosts 'n Goblins series took the stage in 1988. Three years after his victory over the Demon Lord, Arthur is again called to action when the princess is endangered once more by the servants of the Demon Realm. With improved visuals and polished gameplay, this title built on the strong foundation of the first game and went on to win even more acclaim for the series.

STORY

A long time ago...

In a far off land our tale begins,
its beauty matched by none.
There we find our hero, Arthur,
resting in the sun.

Then lo! Beyond the rolling hills,
a maiden drawing near,
Arthur, the apple of her eye,
the princess does appear.

A moment shared between the two,
all happiness and bliss,
When suddenly off in the distance,
something is amiss!

A spark ignites, and then one more,
the town goes up in flames,
A cloud of darkness does emerge,
the palace it does claim.

The shadow then extends its reach,
to the Umbral Tree divine.
Its color fades,
its vigor drained by powers most malign.

And with this chaos wrought,
the Demon Lord plays his vile hand.
While Arthur's back is turned,
the princess he kidnaps as planned.

Our gallant hero tries his best and
yet is overwhelmed.
With the princess he takes flight,
off to the Demon Realm.

In haste does Arthur don his armor,
to save his maiden fair.
To the Demon Realm he does depart,
so demons best beware.

The princess has been taken away to the Demon Realm!
Can gallant Arthur save her?

GAMEPLAY

The experience you know and love, born anew!

Just like its predecessors, Ghosts 'n Goblins Resurrection makes use of simple controls that anyone can enjoy.
Use them to your advantage as you fight your way through weird and
spooky stages filled with unique enemies in this enchanting world brought to life with modern technology and game design philosophy!

Elegantly simple yet deceptively deep, this ghost is tougher than ever—and it's coming back to haunt you.

The torch has been passed, but the legacy remains.

Ghosts 'n Goblins is, well, hard. Its unyielding difficulty has been a defining characteristic of the series, and Resurrection pays respect to that legacy.

You'll die, and you'll die again, but you'll dust yourself off and get better with every attempt as you learn more about your foes and further craft your strategy.
You'll struggle, but you'll also bask in glory once you do eventually emerge victorious. That is Ghosts 'n Goblins.

Choose Your Path

Legend:
Make ready, for this is Ghosts 'n Goblins! You will die, yes, but so too will you bask in glory.
Knight:
For those warriors familiar with the Demon Realm. Claim your revenge here, if you're able.
Squire:
Uninitiated adventurers, test your mettle here first if you wish to have a ghost of a chance.
Page:
Untested apprentices! Blessed with immortality, you won't be giving up the ghost.

Note: Unlike other paths, Pages will not be able to experience
all of the game's content.

Choose your path. Choose your challenge.

In addition to the main Knight mode, players can choose from three other paths. The Legend path is there for those with the grit to endure the punishing difficulty the series is known for.

Spooky Stages

Brave the ordeals of the Demon Realm to bring the princess home!

Stages inspired by Ghosts 'n Goblins and Ghouls 'n Ghosts, as well as completely new challenges, await Arthur in the Demon Realm. The Demon Realm is divided into zones, and Arthur will have to conquer stages in each zone during his quest to rescue the princess. In zones that have multiple stages, Arthur can proceed by completing a stage of his choice.

Graveyard

Graveyard

Traverse the Zombie Graveyard, where the dead spill forth from the ground and walls, and make your way through the Woody Pig Woods, where the forest itself seems to come alive with its moving branches and paths.

Execution Grounds

Execution Grounds

Fight off waves of swift, scythe-wielding Skeleton Murderers in the Murderer's Execution Grounds, and escape the nest of the persistent Vilevines in the Vilevine Falls.

Stages from Zone 1!

In the first zone of the Demon Realm, Arthur's path will take him through either the Ghosts 'n Goblins-inspired Graveyard, or the Ghouls 'n Ghosts-inspired Execution Grounds.

Crystalline City

Crystalline City

Don't slip as you explore the frozen terrain of Snow Shoggoth's Square and make clever use of barrel bombs to fell your enemies as you ascend the Giants' Tower.

Hellfire Hamlet

Hellfire Hamlet

In the first half, struggle against sand and wind in the Antlions' Nest. If successful, you'll make it to the burning Fire Fennecs' Clocktower. Both areas will require complete awareness of Arthur's surroundings to proceed.

Stages from Zone 2!

Zone 2 will also see Arthur take one of two distinct stages inspired by Ghosts 'n Goblins and Ghouls 'n Ghosts.

Caverns of the Occult

Caverns of the Occult

Go spelunking through the candlelit Mephisto's Grotto, and jump from dragon to dragon to traverse the bottomless Stone Dragons' Drop in this menacing stage.

Citadel Approach

Citadel Approach

The Underground Labyrinth spans the entire stage and will demand precise control over Arthur. In the first half, the walls are littered with eyes that will spawn demons if carelessly hit by an attack. In the final half, the walls themselves come alive and collapse around Arthur. Watch your step and proceed with caution!

Stages from Zones 3 and 4!

A fusion of new elements and those inspired by both Ghosts 'n Goblins and Ghouls 'n Ghosts await Arthur in the stages of zones 3 and 4.

Arthur's Arsenal

  • Lance
  • Holy Water
  • Dagger
  • Hammer
  • Spiked Ball
  • Discus
  • Crossbow
  • Shield

Lance

Lance

Arthur's default weapon. Moderate rate of fire with a long range.

Holy Water

Holy Water

Travels in an arc and explodes upon impact. Clean up enemies with the holy power of this weapon.

Dagger

Dagger

Although this weapon can be sent flying at an impressive speed, its small size means Arthur will need to aim carefully!

Hammer

Hammer

Deals massive damage, but lacks range. Shoots shockwaves through the air, sending enemies flying.

Spiked Ball

Spiked Ball

Can be sent crashing along the ground to bowl over enemies.

Discus

Discus

Can be sent spinning along the terrain by throwing it while crouched or by hitting the ground at an angle.

Crossbow

Crossbow

This tricky weapon shoots arrows of flame in two diagonal directions.

Shield

Shield

Can be used to deflect enemy projectiles, but has a short range.

Employ Arthur's diverse arsenal to battle your way through the Demon Realm!

In Resurrection, Arthur can obtain 8 types of weapons. Each one has its own unique characteristics. Consider that as you form your plan to progress through the Demon Realm!

Magic and Skills

  • Thunderstorm
  • Firewall
  • Emboulden
  • Doppelgänger
  • Transmogrifrog
  • Quickening
  • Umbral Net
  • Medusa
  • AND MORE...

Thunderstorm

Thunderstorm

Calls the power of thunder unto Arthur's body to unleash a hailstorm of bolts in four directions. Becomes more lethal at higher levels.

Firewall

Firewall

Ignites two walls of flame to Arthur's left and right which move with him and damage anything they touch. Walls grow taller at higher levels.

Emboulden

Emboulden

Temporarily turns Arthur into a small boulder. Roll around to crush enemies. Attack power and time before reverting back increase at higher levels.

Doppelgänger

Doppelgänger

Temporarily reproduces a mirror image of Arthur who will join him in attacking. Number of copies increases at higher levels.

Transmogrifrog

Transmogrifrog

Turns all enemies on screen into frogs. Affects stronger enemies at higher levels.

Quickening

Quickening

Quicken Arthur's movements for a period of time. Lasts longer at higher levels.

Umbral Net

Umbral Net

Cast a magic net to catch all Umbral Bees and Money Bees on screen.

Medusa

Medusa

Turns on-screen enemies to stone, making them climbable. Foes defeated in this state sometimes drop items. Lasts longer and affects stronger enemies at higher levels.

Make room for magic and skills in your strategy!

In addition to his large arsenal of weapons, Arthur can also learn a magnitude of magic and skills, some of which can be upgraded to become even more powerful! By meeting certain conditions, you'll also be able to equip multiple spells at once and switch between them in the heat of battle.

  • Boxer Boxers
  • AND MORE...

Boxer Boxers

Boxer Boxers

Triples the power of Arthur's first attack after being stripped down to his boxers.

Kitted Out

Kitted Out

Increase Arthur's inventory space to carry more weapons, which can be switched between on the fly. Level up to further increase inventory space.

Enjoy the passive benefits of skills!

Unlike magic, the effects of learned skills are instantly applied. Similarly, skills with multiple levels will have their effects amplified automatically upon unlocking their improved versions.

The Umbral Tree

Restore the Umbral Tree to obtain magic and skills!

To unlock and improve these spells and skills, Arthur will need to restore the Umbral Tree to its former glory. By finding the elusive Umbral Bees hidden throughout each stage, he can return them to the Umbral Tree to learn and upgrade magic and skills. Arthur can also forget spells and skills and choose to learn others instead. Picking the right ones for the job at hand will prove indispensable!

The Magic Metronome

The Magic Metronome has three settings in
addition to the game's normal speed:

  • One setting exists for slowing
    the game's speed.
  • Two settings exist for
    speeding up the game.

Players who want to practice their moves can slow the game down, and those who would like a challenge above and beyond the normal speed can try the two faster options.

Note: Settings for slowing the game are intially only available to the Squire and Page paths. The Magic Metronome settings can be accessed in the Options menu.

The Mysterious Magic Metronome.

By fulfilling certain criteria, players will able to use the mysterious power of the Magic Metronome to change the speed of the game itself.

Demons

  • Demons - 1
  • Demons - 2
  • Demons - 3

Zombie

Zombie

Skeleton Murderer

Skeleton Murderer

Woody Pig

Woody Pig

Pigman

Pigman

Red Arremer

Red Arremer

Flying Knight

Flying Knight

Blue Killer

Blue Killer

Giant

Giant

Rock Turtle

Rock Turtle

Fire Fennec

Fire Fennec

Cyclops

Cyclops

Cerberus

Cerberus

Shielder

Shielder

Dragon

Dragon
A few of the foes that await Arthur...

Beating it Just Once Won't Cut It!
A "World of Shadows" Awaits in Your Next Playthrough!

True to its roots, Resurrection can't be completed in just one playthrough!

After your first playthrough, any stages that have been completed will take on a completely
different form in subsequent playthroughs.

These transformed stages are called Shadow Stages. In addition to their darker aesthetic,
the types of enemies and gameplay elements encountered will also be totally changed.
New challenges and fun await in these transformed stages, so give them a shot!

Ominous Black Treasure Chests:
Guiding You to a Certain Somewhere...

In each stage, you can find special black treasure chests which differ from the normal
chests found throughout the Demon Realm. These peculiar chests are more difficult to find
than the normal variety. Destroy one and an Alablaster will appear.

If you're able to defeat it, a change will occur somewhere in the stage, guiding you to a
normally inaccessible den of demons—a Hell Hole. You'll be unable to escape these
special rooms without meeting certain conditions. Of course,
gallant accomplishments will be well rewarded!

TWO PLAYER CO-OP

A Series First!
Intense Two Player
Couch Co-op!

On top of single player mode, which focuses on the fun of hunkering down and overcoming challenges alone,
Arthur can be aided in his quest by support characters, the Three Wise Guys.
This gameplay style makes for an intense two player co-op experience—a first for the series.

Co-op play on the Nintendo Switch is possible by sharing one Joy-Con with a friend.

Note: Local co-op only. Online play is not supported.

The Three Wise Guys are the ancestral guardian spirits of our hero, Arthur.
They can be called down from the heavens to aid him with their distinct magical powers.

Player 2 can join Player 1 in the fray at any time* and swap between the Three Wise Guys on the fly.
Change characters to match the needs of any given situation and help Arthur on his journey through the Demon Realm!
*When Player 1 has turned on the 2 Player Settings in the game's menu.

The Three Wise Guys, floating through the air in their ghostly glory, can each use a different magic power as well as attack with projectiles.
If they take enough damage from foes, they'll revert to their spirit form and retire from battle for a short amount of time,
after which they'll be back for more. Don't worry, there's no limit to the amount of times they can resurrect!